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Tag: callsign / altitude (100s ft) ↓ assigned · speed kt / type wake
◉ real flight · □ simulated
Tag: callsign / altitude (100s ft) ↓ assigned · speed kt / type wake
◉ real flight · □ simulated
Arrival rush at YVR
Airliners, turboprops and light aircraft cross the 100-mile ring and head for runway 26R. Each one gets a landing slot. Your job is to make them hit it.
Flying them
- Drag a plane or its tag to point it. Set altitude and speed in the panel.
- Press Cleared ILS 26R any time. Pointed at the localizer (up to 90°) and low enough, it cuts in at 45°. Otherwise it flies out and sets itself up, which takes longer.
- Use a 360 or a timed hold to soak up a few minutes.
- 4 NM between arrivals on final, more behind heavies. 3 NM or 1,000 ft everywhere else.
How you're doing
- The landing sequence sorts itself: whoever can reach the runway first lands first, with emergencies and medevacs moved to the front. The sooner you get each plane down, the better: landing ahead of its original estimate earns points, landing late costs them.
- The shift doesn't end on its own. The top bar keeps a running tally: separation losses, average spacing on final, and how far over or under the original estimates your arrivals land.
- Your supervisor rates you from the President's Award down to You're fired. Losing separation hurts most, but clean landings win it back over time. Press End shift for your report.
Joining the ILS
The glideslope drops about 318 ft per mile. Press Cleared ILS with the plane on or below the blue line and it joins straight in. Up to about 1,000 ft above it (amber) is still fine. Any higher and it flies out to lose height first, which costs time.
What can happen
- Missed approaches. Now and then a pilot goes around on short final for windshear, wildlife, a vehicle on the runway or no visual at minimums. It climbs to 3,000 on runway heading and comes back around. Not your fault, but you have to fit it back in.
- Unable higher. Some planes report icing, engine trouble or a pressurization problem and can't climb. Their tag shows NC. Once you bring one down, it stays down.
- +Medevac. Red plus before the callsign. Land it within a minute of its normal time for a bonus; three minutes late costs you.
- Emergencies. Every so often a plane declares MAYDAY or PAN PAN: engine failure, smoke, low fuel, a medical emergency and more. Its tag flashes red, it squawks 7700 and it has a deadline to be on the ground. Some can't climb, hold or fly fast. Land it in time for a bonus.
- Real flights. In Live or Combined mode, real YVR arrivals show as a ringed dot with a LIVE badge. Game planes are squares.